Momo's Momentum
Momo's Momentum
by beanborg

Plese be patient...

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Momo's Momentum

Momo's Momentum is a ball-physics platformer, where you help Momo the Mouse rescue her Mom from the mischevious Mr. Mobius. Use grapple hooks to build up speed and transfer your momentum to get around over a dozen platforming challenges inside a giant clock!
This is the culmination of working on-and-off for about 20 months, and leaving it be twice in that time frame. (Probably one-third of that has been active development). It's been scope creeped to heck, but I have a clear vision for it finally: I'm working to make six levels of this size (20-30 minutes for a first playthrough), with cutscenes, and bonus minigames. I'm in over my head and right now only have this one level to show for it -- but I'd like to share this level as a preview, because it took so much work to get here and I'm proud of it!!
Featuring:

Grapple hooks!
Squash n stretch!
TUBES!!!
Rolling around at the speed of sound
'Celeste crossed with Marble Run'
WHEEE TUBES!!
A secret exit.....?
Sub-pixel collisions
60FPS gameplay

Changelog:
-722: Version 2 changes the input method: Now you only need to use leftright, and it will accelerate you based on the surface you are rolling on. Now, updown don't do anything. Hopefully this is a more intuitive control method.
-811: Version 3 reverts the input, buffs your movement speed, and adds a new tutorial. I'm still considering a more drastic input change, but leaving this here for now to gather feedback while I work on it.
-814: After consideration I have made sweeping changes to momo! She now is able to jump with the press of up, and will hopefully control better! The changes are all based around treating momo more in the direction of a character you control, instead of a ball you have influence over. Please leave your feedback!
I also fixed the secret exit not appearing



License: None (Free)

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