DEFENDER X - v1.1
DEFENDER X - v1.1
by LokiStriker

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DEFENDER X - v1.1

Credits:
Developing this game would have not been possible without the aid and support of the 'Lazy Devs Academy' Community. Helping me with anything I asked, and encouraging me to move forward, notably, 'Aktane', 'otto_piramuthu', 'LouieChapm' and 'SquidLight'. Through their own strengths they have helped me reach to where now this game exist. My gratitude goes to them. A very special thanks to 'Krystman' for fostering such an invigorating community of creators, teachers and learners.
And as always, my unending thanks to epicheezeness, for all your support, attention and direct contributions.
Defender X v1.1 - The 60FPS update
Features:

Adapted the game to work in 60 FPS
Added a AoE damage effect surrounding the 'Powerup - Laser' when being used
Now, bosses are affected by the 'ceasefire effect' bombs have (no projectiles are shot)
Now, you can use bomb while on ceasefire
Added a 'No-miss' bonus score
Changed: 'Palette 7' now unlocks when you 'Reach the boss without having lost any lives'
Added a new caravan wave

Quality of Life:

Increased IFrames (invulnerability frames) after death (from 60 to 135 frames)
Added IFrames on bomb use (120 frames)
Increased frecuency boss on-hit flash
Display extra bomb. ('+' if the player has more than 2 bombs)
The Explosion FX (when an enemy is hit) now inherits the momentum of the enemy which causes it

Other Fixes:

Fixed a typo in the word 'palette'
Fixed a typo in the victory message
Fixed a bug that made the game lock after staying on the death screen for too long
Fixed enemies no flashing when hit

Credits:
Thanks to Aktane, FReDs72, Squidlight, Heracleum and AgentAPM for the pointers for things to fix and improve.



License: None (Free)

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