Curse of Kildren
Curse of Kildren
by gfcarstensen

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Curse of Kildren

A Zelda like adventure. Defeat the wizard Kildren and release the kingdom from his wintery curse.
Features an Overworld and 6 dungeons to explore. Includes 6 bosses, and many different enemies, weapons and items.
New in V1.4:
A few changes to make the game easier, especially early in the game.

Added an additional, easy to find chest with a heart in it early in the game.
Made max health be 9, not 8.
After dying you now start with 4 health if you have it, not 3.
Added one more red potion in the first container.

New in V1.3:

Made shield block standard glowing bullets (does not block fireballs). You must be facing the bullet and not be moving or attacking.
Changed static trap that shoots in 4 discrete directions to use fireball (so can't block) - the trap that targets you still uses the standard bullet
Made you start the game after death assuming you have found some heart containers with 3 hearts, not 2.

New in V1.2:

Added some acceleration when first start moving.

New in V1.1:

Yellow Moles (pop up and down) - only hurt you when fully extended now- gives you a bit of warning

Hints:

You can have health up to 9. Hearts are found in chests in both the Overworld and in 4 of the 6 dungeons. Find the Overworld hearts early as your first priority.

There are several important items in stores - find them early.

Defeating all enemies in a room increases chances of more gold being dropped by the last enemy.

There are exactly the right amount of keys in the Overworld and Dungeon - no extras- so keep looking if you're stuck!

Most containers are gone once destroyed and their items found- a few respawn after death- very helpful to regain health after death.

The game tracks number of deaths and time and displays this once you win. Good luck!

For further hints and an Overworld map, see further below.

Music originally composed by Koji Kondo, (C) Nintendo



License: None (Free)

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